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| credit: kittenmarsh |
Not everyone's a fan of fanfiction-- and rightfully so; some of that s*** is downright terrible-- but I think just about everyone is a fan of game designers being approachable and helpful. So often we become used to the opposite scenario, in which we're fed PR BS that makes the creative minds behind our games sound like no more than the mindless avatars of their funding publishers.
One fully fictional example that has a whole lot of truth to it:
"Hey, Mr. Hudson [lead designer of the Mass Effect series], why did you include multiplayer in Mass Effect 3, a series built entirely on a story-driven, single-player experience?"
"Oh, we felt that it really adds to the game, and it's something we've always really wanted, and we're really excited." [Translation: EA wanted it in so the game could get a sales bump from players who don't buy single player games at full price.]
Note: This isn't a "multiplayer shouldn't be in Mass Effect!" rant. Just a rough example of PR BS.
